In my first level design class, I learned the concept of blockmesh, otherwise referred to as blockout or greyboxing. My first blockmesh, I was given a selection of images and I chose an abandoned factory, so I create a blockmesh based off the image. Below you can see the result of my blockmesh. I tried to make the level detailed enough to where an artist can know what type of assets they may need to create to fill the level, while still being a quick and rough implementation of what I saw in the reference image.


Adventure Level Blockmesh
Next was a bit of a larger project. This assignment involved creating a blockmesh of entire playable level from scratch. I was provided a base game in which I would be creating the level. This game already included a player character with movement mechanics, as well as a few other gameplay features that I could implement within my level.
First, I brainstormed a general concept for the level. I wanted it to be a jungle island with a large explorable cave where treasure is to be found. At the end of the level, I wanted to have the player scale large rocky cliffs in order to loop back to the start. Next, I created mood boards by finding reference images that fit my creative vision. Then, I got to work with the blockmesh. Below is a video of how the final blockmesh for my level turned out!
I encourage you to view the next post, where you will see how this level was expanded on and fleshed out with finalized assets!