The first assignment I ever had in Unreal Engine was to replicating a level/area from any video game. This was my interpretation and attempt at replicating the interrogation room from Call of Duty: Black Ops 1 (Included as the final image). It definitely is not perfect, but it was my first time within Unreal Engine and I had to exclusively use free models that I had found online. I could not find a good model for the chair, so I actually made that completely from scratch. I think under those criteria, I did pretty well. It gave me a great introduction to level design and using various forms of game art to create a scene. In the future, I would like to revisit this project and flesh it out some more, and maybe try to recreate it perfectly one day!




